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Chapter 20. WHY X3D? > 3D Everywhere

3D Everywhere

If VRML failed to take over the Web, 3D in general failed to take over our lives. A handful of years ago it was thought that 3D would revolutionize, if not dominate, our daily computing experience. This didn't happen for a number of reasons, including those described above.

Today, X3D is being designed as the next generation of VRML. X3D, naturally, benefits from our being able to see where VRML97 succeeded and where it failed. As you'll see in the next chapter, the core of X3D will ultimately be less complicated than VRML97. It will, however, accommodate a component-based extension mechanism that will allow it to grow as needed. Today the primary target of X3D is the World Wide Web, although it's not a Web-only technology. Like Java 3D and MPEG-4, X3D has every possibility of appearing across a wide range of devices, including television set-top boxes, game consoles, and information appliances.


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