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Chapter 20. WHY X3D? > The Real World

The Real World

Bob Crispen once had an interesting real-world experience after collaborating on a virtual world of Monterey, CA, for the VRML98 Symposium held there. J. Eric Mason had built a morphing duck, and Bob animated a viewpoint behind the duck so that it flew through the Monterey Bay area. At the end of the tour, the duck dropped the user off in the water by a sandcastle created by Margaret Pomeroy. Once there, the visitor could click on various parts of the scene and go directly to registration or view other information about the Symposium.

Paul Jensen put together the virtual terrain for this world from real-world Digital Elevation Model (DEM) data of Monterey. Norman Maher collected some bathymetry data so that visitors could see the fascinating underwater terrain of Monterey Bay. And Robert Stacey put the cherry on top by providing some Landsat images of the actual terrain that were mapped to the DEM. Virtual Monterey was a terrific little world, thanks to the efforts of everyone involved. And it had an interesting side effect in the real world that Bob remembers fondly:


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