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Chapter 1. WHY BOTHER? > Web3D in Action

Web3D in Action

Like nearly every important technology, Web3D will improve over time. Just as VRML has progressed by leaps and bounds since it was first conceived in 1994, the relatively new Java 3D and forthcoming X3D and MPEG-4/BIFS technologies will improve dramatically, while developers become more skilled at exploiting their already impressive capabilities. In just a handful of years, we'll all be able to interact with Toy Story-quality 3D delivered over the Internet and a variety of broadcast networks, allowing us to become fully immersed in realistic 3D worlds that aren't yet possible.

Although tomorrow promises to consume us in a three-dimensional cyber-space the likes of which Tim Berners-Lee, Dave Raggett, Mark Pesce, Tony Parisi, and legions of like-minded 3D aficionados only dream of, Web3D is already changing the way we interact with the Internet. Thanks to VRML, Web3D is changing the way we work, learn, and play this very moment. Right here, right now.


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