• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 1. WHY BOTHER? > Everything Changes with Web3D

Everything Changes with Web3D

The simple answer to why you should bother with Web3D is that, as of today, everything changes. At the time of this writing, the Web3D Consortium is just over a year old and in full blossom as it embraces an expanded charter that unifies an entire industry around a suite of open, interoperable technologies. By the end of the year 2000, all fundamental Web3D technologies and infrastructures will have matured to a point that makes Web-based 3D content relatively easy to create, deploy, and experience. Before today, there was no such thing as Web3D. VRML was the only option when it came to open, standardized 3D on the Web. Unfortunately, major technological barriers sat between VRML and the average end user, effectively walling VRML off from the general public and making it the private domain of a relatively small community of researchers, educators, and 3D enthusiasts. These barriers, which can now be overcome, included:

  • Bandwidth limitations

  • Platform limitations

  • Content authoring-tool limitations


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint