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Summary

The Virtual Reality Modeling Language (VRML) was developed through an open, collaborative effort that was kick-started during the first international World Wide Web Conference in Geneva, Switzerland, in 1994. Following the conference, a "www-vrml" mailing list was established, through which VRML was developed with the help of input from thousands of people from around the globe. The first official version, VRML 1.0, emerged in 1995 and was based on SGI's Open Inventor technology.

VRML 1.0 was limited to static 3D scenes and lacked animation and interactive capabilities. VRML 2.0 (based on the Moving World proposal jointly developed by Sony, SGI, Mitra, and SDSC) solved these problems when it was released to the public in late 1996, and it served as the basis of the ISO/IEC International Standard 14772-1:1997, more commonly known as VRML97. VRML97 made VRML 2.0 obsolete, and today it is the current version of VRML available. However, a new VRML technology called Extensible 3D (X3D, formerly known as VRML Next Generation) is now under development and slated for delivery in 2000. X3D and all other forms of VRML technology are developed and promoted by the Web3D Consortium (formerly the VRML Consortium), a nonprofit organization comprised of more than 50 high-technology companies committed to the continued advancement of 3D for the Internet.


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