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Part 2: VIRTUAL REALITY MODELING LANGUAGE > CUSTOMIZING COLOR AND TEXTURE

Chapter 8. CUSTOMIZING COLOR AND TEXTURE

Topics in This Chapter

  • Customizing the color of shapes using the Appearance and Material nodes

  • Mixing red, green, and blue (RGB) light to create custom colors

  • Creating dull, shiny, glowing, and transparent surfaces

  • Wrapping images around shapes ("texture mapping") using the Texture node

  • Texture mapping with images, movies, and raw pixel data

  • Using the TextureTransform node to control texture mapping

In Chapter 7, "Customizing Location, Size, and Orientation," you learned how to customize VRML content using the Transform node to position objects in a scene, change the size of objects, and even rotate objects in 3D space. Moving, sizing, and orienting shapes, however, is just the beginning when it comes to customizing VRML worlds.

You can also customize various visual aspects of your worlds with very little effort if you're familiar with the basic nodes that control how objects appear to the viewer of a scene. In this chapter, we'll see how to use VRML's Appearance and Material nodes to change the color and texture of shapes, attributes that can greatly enhance the visual appeal of your Web3D pages in exchange for a modest amount of your time.


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