• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Part 2: VIRTUAL REALITY MODELING LANGUAG... > CUSTOMIZING LOCATION, SIZE, AND ORIE...

Chapter 7. CUSTOMIZING LOCATION, SIZE, AND ORIENTATION

Topics in This Chapter

  • Introducing the Transform grouping node

  • Using the Transform node's translation field to move objects

  • Using the Transform node's scale field to change the size of objects

  • Using the Transform node's rotation field to alter the ori-entation of objects

  • Nesting Transform nodes to create objects that are easily managed as a single unit

Chances are pretty good that at some time or another you're going to get your hands on VRML content that you're not entirely happy with. Whether you purchase VRML files from a 3D vendor, download samples from the Internet free of charge, or are fortunate enough to have a friend or colleague create content for you, eventually you'll want to change some aspects of what you end up with.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint