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Summary

Java 3D's color, lighting, and shading models are very similar to those used by VRML. As a result, having a familiarity with VRML coloring and texturing (as discussed in Chapter 8) makes it relatively easy to learn how to customize the color and texture of Java 3D objects.

Like VRML, Java 3D appearances are encapsulated into an Appearance node. A subclass of NodeComponent, Appearance objects are node components that can be referenced by Shape3D objects (as well as primitive shapes defined by Sun's convenience utility package). Appearance objects can reference one or more node component objects (such as ColoringAttributes, TransparencyAttributes, TextureAttributes, Material, and Texture objects), leading to the notion of an appearance bundle.


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