• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

VRML's Shape node separates appearance and geometry, allowing the color and texture of a shape to be defined independent of its form. By setting the appearance field of the Shape node to a corresponding Appearance node, you can specify surface colors and properties (such as texture, reflectivity, and transparency) for a shape. Such appearances can be reused through VRML's DEF/USE construct, meaning you can save yourself the hassle of copying and pasting code while also increasing the overall readability and efficiency of a scene.

The Appearance node contains a material field, which in turn is set to a Material node. The Material node is full of fields related to color and surface properties, with which you can create dull, shiny, glowing, and even transparent shapes of any color. By mixing various levels of red, green, and blue (RGB) light, you can create any color that your computer monitor is capable of displaying.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint