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Chapter 4. World Design

Chapter 4. World Design

KEY TOPICS

  • Scope

  • Major Decisions

  • Geography

  • Population

  • Physics

  • Reset Strategy

The scientific view of the real world is that human beings and other organisms are under constant evolutionary pressure from the environment and from each other. The environment was not designed for humans, and neither were humans designed for the environment; this is because there is no “design.” Things got to be the way they are through complex combinations of chance events.

The religious view of the real world is that one or more deities created it. Normally, the deities put the world together before introducing humans into it (rather than creating both at once or the humans first). However, from the beginning, the deities intend to populate the world, and therefore design it with the humans who will live there in mind.

For the real world, you should decide for yourself which of these views is the more correct. For virtual worlds, discount the first one. Deities create virtual worlds; designers are those deities.

You know, when you start designing your virtual world, that it will have players. These are the people for whom you are designing your world. They won't spend millions of years evolving to fit it; you have to create the world to fit them. The more you know about them, the better you will be able to do this. Therefore, you should look at players first; only then can you look at worlds.

We spent Chapter 3, “Players,” looking at players. Now we can look at worlds.

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