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Chapter 3. Players > Anonymity

Anonymity

Good simulations allow people to do whatever they want to do; good virtual worlds allow people to be whatever they want to be[69].

[69] Contrast not-so-good virtual worlds, where you can be whatever the designers want you to be.

Anonymity is itself a neutral concept: You can use it for good or for evil. In practice, someone has to know who you really are, so you can be called to account should you cause pandemonium. In virtual worlds, this will be the administrators; other players don't get proof of who you are unless (through your behavior) you give it to them.


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