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Crafting

When characters are not fighting one another, what are they doing? Socializing, exploring, and being pains, yes, but in gameplay terms what do they have to occupy them? Except in the elder game (which I'll come to later), they'll typically be creating something (for example, digging iron, making arrows) or providing a service (transporting iron, selling arrows). Because in most virtual worlds the service side is either trivial or automated, it's normally lumped together with manufacturing under the general heading of crafting.

Much of this was covered earlier in the Chapter 4 section on economics, but there are a few more points that can be raised in the light of what has been discussed since.


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