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Part I: Group Development

Part I: Group Development

Introduction

Michelangelo, that paradigm of the lone genius, did not work alone. The Sistine Chapel was not the lonely labor of an isolated artist, but a group effort overseen and coordinated by Michelangelo. His genius, it turns out, was not for art alone, but the art of managing a team. He called his artists and artisans by their first names or nicknames. He encouraged initiative, cooperation, and pride in workmanship. He would have been at home in a meeting on software quality management.

Software development is group development. Whether it's a matter of art or engineering, most software comes out of a collective enterprise in which a group of developers work together or at odds on a common system. How the group carries out its discussions, its decisions, and its digressions will have a lot to do with how good the work turns out. It is easier to build good software if you have a group that works well together, one that copes with conflict without collapse, one that uses its resources efficiently and effectively.



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