• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Paper Abstract

Relative to the rest of our discipline, usability engineering and user interface design are the specialties that might be considered to be developmentally delayed. Or maybe these days we would have to say “abstractively challenged.” Interaction designers and user interface engineers do their thinking on paper or on-screen with representations that almost invariably look pretty much like the things they are designing. They do sketches or careful drawings, mockups or prototypes. The pictures may sometimes be crude, monochromatic, and unaesthetic, but they still look like screens and forms and dialog boxes populated with menus and toolbars, pick lists and radio buttons. The truest of usability specialists and graphics designers will even draw faces on their stick figures and people their Post-it notes with penciled munchkins. They draft elaborate concrete scenarios and paper their offices with storyboards that would delight Disney Studios.

There is, it would seem, something deceptively concrete about those phosphorescent images flitting over a glass screen. Even disciplined designers who structure their code through color-coded diagrams or specify search algorithms with mathematical models will suddenly wax literal when it comes to laying out user interfaces.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint