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Chapter 11. Working with Sounds > Using Audio on the Timeline

Using Audio on the Timeline

Once you’ve imported audio files into the active document’s Library, it’s a simple matter to transfer the file to the Timeline. Flash’s Timeline is actually a frame-by-frame representation of the Stage. For example, if you select frame 23 on the Timeline, the Stage displays the contents of the 23rd frame on the Stage. Audio, however, does not have a visible Stage object, so when you add an audio file to the Timeline, the effects are only apparent on the Timeline, not the Stage. Flash’s Library holds all of the audio files that you’ve imported into the active Flash document. No matter how many times you use that audio file in the source document, Flash only needs to save it one time in the published Flash movie. One of Flash’s powerful features is the ability to draw Flash objects, including audio files, from other Flash libraries. External Flash libraries are simply Flash source documents, which have an active Library. This gives you the ability to create libraries of audio files and use them over and over again.

Add Audio Using the Library

Click the Window menu, and then click Library to open the Library panel.

TIMESAVER Press +L (Mac) or Ctrl+L (Win) to open the Library panel.

Select a layer and keyframe in the Timeline that you want the audio file placed.

Drag the audio file from the Library directly onto the Stage.

Flash places the audio file in the selected keyframe.



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