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Creating Instances

When you use a symbol in your Timeline you are using an instance of it. You can animate an instance of a symbol and apply a variety of effects to it without affecting the original symbol in the Library. You can also use multiple instances of the same symbol. When you change the properties of an instance in the Timeline, you are only applying these changes to that copy, or instance, of the symbol. In this way, you keep the file size down because Flash only keeps track of the changes you’ve made while preserving the symbol in the form you created. If you have several instances of a symbol in your movie and you want to edit the artwork, you can make changes to the master symbol. When you do this all of the instances of that symbol will be updated with these changes.

FL8DS-2.3A


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