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Chapter 16. Debugging a Movie > Debugging Manually

Debugging Manually

Debugging a Flash movie manually means exactly what it implies. You can open the movie and take it for a test drive. Debugging a movie manually gives you a chance to be the visitor, and experience your movie exactly as they would. When you manually test a Flash movie, you want to experience the wait time for downloading, you want to forget that you created this masterpiece, and you want to come at it just as if you were a first time viewer. A Flash movie is composed of various design elements: Text, video, audio, images, and animation, all of which go into the production of a Flash movie, and the glue that binds the whole thing together; ActionScripting. Your visitors will never see the ActionScript code, and most do not care how it was written; but they will care if it doesn’t work properly. For example, your visitor clicks a button to load a video file, and the video never loads, or it takes so long to load that they get bored and leave. It’s problems like these that manual debugging can solve.

Debug Manually

Click the Control menu, and then click Test Movie to test the entire Flash movie, or click Test Scene to test the active scene.

IMPORTANT Flash uses the settings described in the Publish Settings dialog box to test the movie. Use different settings such as Flash plug-in, to test the movie against earlier versions of the Flash plug-in.

Test the movie for any structural failures. Click all the buttons, and then do all the things you think a visitor would do.

Note any problems on paper (remember this is manual); called a debug, or edit list. The list can then be used to edit the document, using Flash’s standard editing tools.



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