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Chapter 3. Creating Graphics > Understanding Selections

Understanding Selections

When you create vector graphics in Flash, they are comprised of distinct elements that can be selected separately or as a whole with a variety of selection tools. The type of editing you need to perform determines which tool you use. For example, a simple rectangle drawn is comprised of four line segments that surround the contour of the shape and one fill in the center. Each of these five parts can be selected in tandem or individually with the Arrow Selection tool. Likewise, any stroke that intersects another stroke or fill splits them into distinct elements that can be selected separately.

In Normal selection mode, holding down the Shift key adds to the selection any additional elements you click on. You can change this option in the General tab of the Preferences window so that it isn’t necessary to use the Shift key to perform this function. Double-click any stroke to select other strokes connected to it or double-click a fill to select it and any strokes that touch or intersect it. To select an entire shape (strokes and fills) or just a portion of it, you can drag a selection rectangle with the Arrow tool or draw a freeform selection area with the Lasso tool. These methods work best for very complex shapes with many intersecting strokes and fills, or if there is only a portion of the shape you need to edit.

The Sub-Selection and Pen tools allow you to select the entire shape (strokes and fills) simultaneously, making its anchor points and Bézier handles visible for editing. Use this method when you need to edit the contours of the shape with precision.

For information on making selections using the Object Drawing model, see “Working with Object Drawing, on page 122.

Selection Examples


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