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Chapter 3. Creating Graphics

Chapter 3. Creating Graphics

What You’ll Do

Change Drawing Settings

Draw Lines and Shapes

Use the Selection Tools

Zoom In and Out

Move Around with the Hand Tool

Use Rulers, Grids, and Guides

Modify Grid and Guide Settings

Use Snap Align

Change Stroke and Fill Colors

Create Custom Colors

Edit Strokes with the Ink Bottle

Edit Fills with the Paint Bucket

Edit Strokes and Fills with the Eyedropper

Create Gradients

Use the Fill Lock

Use Paint Brush Modes

Draw with the Pen Tool

Modify Shapes

Use the Free Transform Tool

Use Transform Options for Shapes

Work with Graphics on Different Layers

Distribute Graphics to Layers


Flash offers a full suite of tools for creating and editing graphics. When you draw in Flash, you create vector art. Vectors are mathematical descriptions of lines and points that, when connected, form shapes and objects. Vector-defined art is not limited by resolution like bitmaps are so they can be scaled to any size without a loss in quality or increase in file size. This is the basis of Flash; the main reason Flash files are so small and why they can be deployed on so many platforms. Vector graphics are also fully editable after they are created so you can continue to adjust their properties. Included in Flash are many of the drawing tools and procedures familiar to the seasoned user of vector drawing programs. It is also a good place for the beginner to learn. Sketch naturally with the Pencil and Brush tools or use vector-based objects, such as the Rectangle or Oval tools or the Polystar tool. Use the Pen tool to create lines and shapes with Bézier curves. Whatever is drawn can be edited and modified with a variety of tools and palettes. When you select an object or graphic on the Stage, the Property Inspector displays the attributes of that object that are modifiable, such as fill and stroke color, position, and scale.

You can draw shapes in Flash using two drawing models: Merge Drawing and Object Drawing. The Merge Drawing model, the default (like previous versions of Flash), automatically merges shapes that you draw when you overlap them. If you select a shape that has been merged with another, and move it, the shape below it is moved too. The Object Drawing model () allows you to draw shapes as separate objects that do not automatically merge together when you overlap them. This lets you to work with the shapes without changing them. Previously in Flash, you had to draw each shape on its own layer to overlap shapes without changing them. Now Flash creates each shape as a separate object that you can individually manipulate.

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