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Introduction

Getting to know the Flash authoring environment makes you more effective and efficient as you create movies. You'll get to know the parts of the Flash window, which include the Toolbar, Timeline, Stage, panels, and Property Inspector.

The Toolbar, also known as the Tools panel, contains tools that you can use to draw, paint, select, and modify artwork. The Timeline represents the overall structure of a Flash document and controls the content. The Timeline consists of layers, frames, and scenes that make up a Flash document. Layers are like transparent sheets stacked on top of one another. Each layer can contain different images that appear on the Stage. A frame displays content at a specific moment on the Stage. The order in which frames appear in the Timeline determines the order in which they appear in the document. As you play a document, the playhead moves through the Timeline displaying the current frame with each layer on the Stage. If a project requires many animation sequences with hundreds of frames, you can organize the animations into scenes to make them easier to work with and manage. Below the Timeline is the Stage, which provides a place to compose the content for individual frames. Panels are windows that allow you to view, organize, and change elements and related options in a document. The Property Inspector is a specialize panel that allows you to change object specific attributes and options.


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