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Introduction

All vector art and objects are editable. As the complexity of your document increases, you can protect artwork from being inadvertently changed by storing it in special modes called groups and symbols. Groups provide a quick way to seal a shape by storing it in a bounding box that can only be edited by entering a group editing mode. Groups are created on the Stage and are not stored anywhere else. For items that are more global to your movie, you can convert them into symbols. The basis for interactivity and animation in Flash resides in its use of these reusable objects.

You can create artwork and then save that artwork as a symbol that is stored in the Library of your Flash document. Symbols are an efficient way to build your movies because you can reuse these assets as instances on the Timeline, and Flash will only store it in your file once. Apply ActionScript to control a movie clip symbol instance and to add interactivity, place art inside of button symbols to create hit states, or apply a variety of transparency and color effects to instances on the Stage. The Library stores all of the reusable art and objects in your movie including symbols, sounds, video clips, bitmaps, and components. It can be organized and sorted for easy access to your movie's assets. A Library can also be shared with other Flash documents.


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