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Introduction

Flash MX 2004 and Flash MX Professional 2004 provide several enhancements that make it easier for you to debug scripts using the ActionScript language. The new features include new language elements, improved editing and debugging tools, and the introduction of a more object-oriented programming language; however, not all debugging problems reside in an ActionScript. Debugging a Flash movie is similar to a mechanic attempting to fix the engine on a car. He can hear a knocking or pinging sound, but he's not sure what's causing it, so he brings out his debugging tools to help locate the problem.

A Flash movie is not a car, however, there are similarities; for example, if the movie is not doing what you want: Maybe it's running too slow, or your movie crashes after playing a specific scene; you can bring out Flash's debugging tools to help locate (and fix) the problem. When you design a Flash movie, the fonts, colors, video and audio (if any), along the overall construction of the movie are very right-brain techniques (your creative side at work). When you debug a Flash movie, you're using a very logical approach to the problem. Flash's debugging tools include the Actions panel, the Movie Explorer, and even the ability to view variables and how they react during the play of the movie. Like the car mechanic, you're listening for that annoying pinging sound. Flash will not only help you locate the problem, its array of debugging tools will help you fix it, and get you back speeding down the electronic highway.


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