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Introduction

Flash provides several methods for creating animation. In addition to shape and motion tweening, you can create frame-by-frame animations. The frame-by-frame method is derived from the traditional animation process whereby the content is redrawn on each frame with slight differences from the last frame. When these frames are played in sequence there is an illusion of movement. In Flash you utilize keyframes in the Timeline to accomplish this. A keyframe defines a change to the artwork placed on the Stage. There are a number of ways to create and edit keyframes as they are editable objects. Keyframes can be moved, copied, and pasted to and from any Timeline in your Flash movie or between different Flash documents. Frame-by-frame animations can be previewed in the Flash development environment so you can quickly see the results and check your work as you animate. They can also be viewed in the Flash Player using the Test Movie feature.

Additionally, there is an Onion Skin mode that allows you to see the active frame in context to the frames around it, making it easier to fine-tune keyframe changes. The versatility of the Timeline and the strength of the Flash Player allow you to implement animation in your movie and give it life.


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