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Introduction

In Flash MX 2004, it's not necessary to draw every frame of an animation. You can set the position and attributes of your art in the beginning and ending frames, and Flash will create all of the frames in between. This is called tweening. A motion tween connects two keyframes, each with different effects or characteristics applied to them and then gradually "morphs" one into the other. Tweening allows you to quickly animate objects, apply fades, and gradually alter color, alpha, scale, and any other effect that can be applied to a symbol, group, or text object.

Once an animation is tweened, you can continue to edit it by adding or removing frames to make it move slower or faster, adjust effects, or control the inertia with ease-in and ease-out properties, adding further complexity. Motion tweening produces smaller files than frame-by-frame animation because Flash describes the motion mathematically, incrementally transforming the object in between the two keyframes.


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