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Chapter 17. Adding Display Components > Understanding Basic Components

Understanding Basic Components

If you're the type of Flash designer that wants to create Rich Internet Application, while writing as little ActionScript as possible, then Flash components are just what you've been looking for all these years. You can drag components into a document, set a few parameters in the Property or Component Inspector panel, attach an on() handler directly to a component in the Actions panel to handle component events, and you're finished. If you think components sound too good to be true, then think again. Components are not just a way to get out of coding, they're an excellent way to create consistency in your design; and since components are based on pre-tested code, they will work the same way every time.

When you work with Flash components, you can create Flash content that is accessible to users with disabilities using Flash accessibly features. As you design accessible Flash applications, consider how your users will interact with the content. For example, visually impaired users might rely on additional technology, such as screen readers, while hearing-impaired users might read text and captions in the document. To make a Flash Component accessible, click the Window menu, point to Other Panels, and then click Accessibility to open the Accessibility panel. For more information on creating assessable compliant documents, open your browser and visit www.w3.org/WAI/, or for information on Flash, open your browser and visit www.macromedia.com/, go to the Flash Exchange, and then type the word "accessibility" in the keyword field. To open an accessibility sample document, open the file AccessibleApplications.fla from the Samples folder; see “Opening Sample Documents” on page 14.


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