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The Core Objects

Eight of Flash MX’s built-in objects are defined in the ECMA-262 standard and also implemented in JavaScript. (However, Flash MX sometimes varies a bit from the standard and from JavaScript.) This chapter covers those eight objects, referred to in the Flash authoring tool’s user interface as core objects.

The core objects provide basic data-manipulation capabilities useful for a wide variety of programming tasks, including creating Web animation. However, nothing about them is specific to Web animation. Table 19.1 lists the eight core objects.


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