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Chapter 23. Using Learning Interactions > Feedback, Knowledge Track, and Naviga...

Feedback, Knowledge Track, and Navigation

So far, you have looked at all the different types of learning interactions offered within Flash MX. As you can see, using them is simply a process of adapting the built-in functionality to address your needs. This chapter is devoted to the learning interactions and does not describe the specifics of customizing the graphical elements. By this stage of the book, I am sure that you are more than familiar with how to do that. The end of the chapter does, however, explain which parts can be customized and looks at the places where the scripts are held. This section describes what the users see, messages that are displayed, and the built-in navigation facilities.

For more general information about graphics in Flash, refer to Chapter 3, “Drawing and Painting in Flash,” page 37.


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