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Chapter 12. Using Advanced Animation Tec... > Troubleshooting Advanced Animation

Troubleshooting Advanced Animation

  • Vector-based animation relies on calculations performed by the host CPU. Multiple tweening effects can be very CPU intensive if they result in large area changes, color effects, and gradients or bitmaps. This comes in addition to the load the Flash player and other open software puts on the processor. If the animation is too overwhelming, your movie might pause while the calculations and information catch up. Test your movies on various platforms to see how they behave, and bear in mind that you might have to hold back on certain effects to get a smooth playback on low-end machines.

  • Animated graphic symbols play only if you have allocated frames for playback. To run one loop completely, you must have the same number of frames allocated in your main timeline that the animated symbol uses in its own timeline. If you have too few frames, the animation does not play back completely. If you have too many frames, the animation starts over again unless you have made adjustments in the Instance panel.

  • Movie clips do not play back in the authoring environment. To view playback in the main movie, you must test the movie or compile it and view the final SWF file.

  • Scenes can help you segment a long animation into easy-to-author sections. But variables will get lost between scenes. With more interactive movies, you should create one, large project or load other movies into your main presentation.


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