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Chapter 24. External Assets

by Darrel Plan

In this chapter

Including External Scripts

Using Shared Libraries

Creating and Sharing Font Symbols

Loading Movies

Troubleshooting External Assets

Did You Know?

As Flash adds features, movies made with Flash become more and more complex. Complexity means more work, and unless you've discovered the secret way to add more hours to the day, more work means you need to share the load with other people.

Most programs don't give you any way to split the load of a project between members of a team, but Flash 5 does, through the use of external assets. This version of Flash enables you to share files containing movie clip symbols, bitmaps, buttons, and sounds (as well as the new font symbols) with others on a network. You can even share scripts with others.

External assets also are a way to keep the overall file sizes of your movies down. Portions of a movie can be saved as separate files and loaded into movie clip instances or on visual levels overlaying the original movie. This also means that various people can work on independent sections of the movie until it's ready to be tested, and that after one movie's complete, you might not have to change it.


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