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Chapter 16. Objects > Understanding How an Object Works

Understanding How an Object Works

One of the most easily understood types of objects in Flash are the symbols in the library, so they serve as good examples. Each symbol is an object definition. Its data is stored in the Flash file one time.

When the movie is loaded into memory to play, multiple copies of a symbol can appear onscreen at the same time. Each duplicate of the original symbol is called an instance (which you already should be familiar with—recall that the Instance panel modifies objects in the timeline).


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