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Part II: Flash Methodology > Assembling the Components of an Illustration

Chapter 7. Assembling the Components of an Illustration

by Robert Cleveland

In this chapter

Working with Layers

Working with Scenes

Applying Transformations

Working with the Clipboard

Troubleshooting Illustrations

Did You Know?

In Chapter 1, "Getting Accustomed to the Flash Environment," you learned how to wear several hats: conductor, choreographer, and director. In this chapter, you will want to think like a director: being able to see the big picture and arrange layers and scenes to make the best use of your objects.

Layers are managed in the timeline window. Just like frames, they are critical facets inside the movie. As you build up additional layers, the stage always reflects the view from the top layer down at any given point in time.

Clearly with an extended presentation, the total number of layers has the potential to stack up well beyond your ability to manage them. Even with the timeline moved over to a second screen (see Chapter 1), you still have the numbing task of searching for the correct layer. This is yet another compelling reason to break your project into smaller movies or use different scenes to lay out a single movie.


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