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Part III: Animating with Flash > Using Advanced Animation Techniques

Chapter 12. Using Advanced Animation Techniques

by Robert Cleveland

In this chapter

Using Animations to Animate

Optimizing an Animated Sequence

Segmenting Sequences with Scenes

Creating Shadow Effects

Producing Gravity Effects

Using Swish for Text Effects

Troubleshooting Advanced Animation

Did You Know?

Most books on Flash include a chapter about advanced animation techniques. The chapter title is arguably a little misleading because the total set of possible "advanced animations" in Flash is something approaching the infinite.

Realistically, this chapter and others like it only single out some neat effects that go beyond basic shape and motion tweening. Some still rely on these techniques as a foundation, so hopefully you have at least browsed the previous chapter. Other advanced effects rely on some basic ActionScript to make things happen. The more advanced the animation, the more likely it is ActionScript played a critical role.

As you begin to broach this part of Flash, be aware that you might just be entering a whole new way of operating. It's a place where you see effects on other Web sites, and then spend countless hours in front of a computer trying to reproduce the effect yourself. One of the differences between Flash and HTML is that little can be done to deconstruct an SWF file, which means no one else can review the coding behind your work.

You also should remember that advanced animations don't have to mean excessive animations. Yes, it's true you can do wild things with Flash. But an excessive amount of imagery and effects can bog down playback and ruin an otherwise great idea. Carefully planning and optimizing your movies can help improve the end results.



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