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Chapter 10. Animating Frame by Frame > A Quick Look at Tweening

A Quick Look at Tweening

In the next chapter, you'll learn about tweening in far more detail. But at the end of this chapter on basic animation, it seems fitting to introduce this basic principle behind Flash animation. Tweening refers to the properties of elements that are interpreted by Flash between (hence the word tween) two points—in this case, keyframes on the timeline. Users can specify the parameters for an object at keyframe one, and then rearrange the properties or position of that element at keyframe two, with a number of regular frames—not keyframes—between the two points.

Here, Flash enables users to automate what will happen in between these two keyframes, or, to say it in Flash lingo, 'tween the events. The software automatically compiles the results and interprets the rate of change over the total set of frames. You can specify how Flash will interpret the results, but the entire process winds up being significantly faster and more powerful than the frame-by-frame animation example discussed earlier.


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