• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 2. Designing Flash Applications > Designing for Accessibility

Designing for Accessibility

Unfortunately, designing for users with reduced abilities in such areas as motor skills, vision, and hearing is considered only as an afterthought. The best time to address accessibility is early and often—that is, when you plan as well as while you’re building. This section points to issues you should address while building and discusses how best to address them.

General Issues

By the way, access is not an all-or-none situation. For example, vision disabilities range from blindness to low vision to color blindness. And sometimes people are only temporarily disabled. It all boils down to the, perhaps surprising, fact that making your app more accessible will also make it more usable.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint