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Debugging Techniques

Bugs are present in most applications in the development process. Knowing the landscape of tools that are available to you will help you reduce, and hopefully eliminate, errors or unpredicted events from your final product. This section introduces you to some of the tools available and mentions specific techniques for debugging communication applications. Traditional ActionScript debugging techniques are covered in the Flash MX manual, and such other resources as Inside Flash MX and Phillip Kerman's ActionScripting in Flash MX (New Riders Publishing).

The ActionScript Interpreter

Unlike Dreamweaver MX, Flash MX does have an ActionScript interpreter built in. This allows you to test and automatically format your code before publishing your movie. Testing your ActionScript before you publish will save you a lot of time. To invoke the interpreter to test your code, click the ActionScript panel (F9) and click the check mark at the top of the panel (see Figure 12.9), or you can press Ctrl+T.


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