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Chapter 12. Client-Side (Flash) ActionSc... > The Communication ActionScript Objec...

The Communication ActionScript Objects

“Trojan horse” is one term that can be used to describe the Communication Objects in Flash MX and Flash Player 6. You see, Flash Player 6 was shipped with full support of these new objects before the Communication Server arrived. The Camera object could always connect to your camera. Local persistent SharedObjects could be used; however, this fact didn't even make it into the Flash MX online dictionary or manual. Even LocalConnection wasn't in the original documentation. Everyone got curious when they saw the new settings options and Privacy panel when a Flash application was right-clicked in Flash Player 6. The biggest question was, “What does the camera and microphone thing do?”

The Communication Server brought with it the ActionScript references for these objects. When you installed the Communication components into Flash MX, an entirely new set of ActionScript code hints and dictionaries were installed in the ActionScript panel's Toolbox under the heading Communication, as shown in Figure 12.1.


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