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Book Summary

Well, that’s it for this book—I hope you enjoyed it and have learned much. A lot of information, techniques, and skills have been covered since you first cracked this book open. To summarize this book, let’s review some of the important areas and features of Flash development that were covered:

  • You’ve learned many of the drawing tools of Flash MX. You can find more information on those that were not covered by pressing F1 to access the Flash Help file .

  • You’ve learned how to set up your Flash movie with dimensions, background color, and frame per second rates. You’ve used many of the design aides, such as guides, pixel snapping, grids, and rulers.

  • You’ve learned how to create text blocks and fields. You used static, dynamic, and input text fields throughout the workshop portion of this book.

  • You’ve created symbols and used instances of these symbols throughout the workshop portion of this book. As expressed in Seminar 4, “Using Symbols in a Movie,” it’s your challenge as a Flash developer to use your symbols and instances wisely throughout a movie’s development.

  • Importing graphics and other file types was covered. Throughout the book, you imported graphics, sound, and video clips.

  • Animation was covered, both shape and motion tweening, as well as frame-by-frame animation. You also learned how to use ActionScript to create animation. All animation features are powerful for helping to communicate your movie’s message!

  • You’ve learned how to use buttons, movie clips, and Timelines to cause interactivity on the Stage. The workshop portion of the book provided many forms of hands-on practice with different functionality that can be created through these features of Flash.

  • Flash MX’s new feature of components was explored, and you used some of the Flash UI components to create different areas of the workshop project.

  • Adding sound and video clips to a movie was also covered. You learned how to configure and compress your sound and video clip files in both the discussion and workshop sections of this book.

  • ActionScript was covered for many different types of functionality, from simple gotoAndPlay actions to very complex if and else statements. You created preloader functionality for The Honeycomb site in the workshop portion of this book. You also created four activities for the workshops: a Matching activity, About Me activity, the In Quest of Ducks activity, and the Slider Puzzle activity. All these activities required various ActionScript-generated functionality covering many areas of ActionScript and Flash development.



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