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Seminar 6. Animation and Special Effects... > Working with the Timeline

Working with the Timeline

In Flash MX, when you create animation, you are working between the Timeline and the Stage. The Timeline is the holding area for all the layers in the movie; it enables you to sequence the frames so that you develop a progression of time. Animation is really a trick of the eye. As the playhead moves from one frame to the next, your Stage changes in its content, creating the illusion of motion. Three types of frames exist in Flash MX: keyframes, frames, and photoframes (see Figure 6.1).

Figure 6.1. The hollow circle in a frame designates a blank keyframe.



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