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OPTIMIZING INTERFACES

It is a well-known “law” of programming that when you run a program, it will spend 90% of its time in 10% of the code. Determining what that 10% is is literally half the battle of optimization. After you’ve optimized that 10%, there’s little more optimization that needs to be done because mathematically, the rest of the code is just noise.

How does this apply to interfaces? Well, it just so happens that interfaces have a nasty habit of living in that 10% of your code that runs the most. Your interface is always around; therefore, it often has code running to handle it. The last thing you want to do is to waste valuable cycles on your interface on a low-powered device! With that in mind, let’s take a look at various ways of tracking down the most wasteful parts of your code and optimizing them.


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