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Part VI: APPENDIXES > USING BITMAPS

USING BITMAPS

The Flash Player has a 12-bit display (thousands of colors) with no alpha support. Bitmaps higher than 16 bits within a Flash movie will be resampled by the Flash Player when deployed. Because of this, whenever possible you should optimize your bitmaps to 16 bits before they are imported into the Flash authoring environment. This guideline will give you more control over the final output as well as help ensure optimum performance.

Bitmap Versus Vector

Because Flash uses vectors to display content in the Flash Player, the processor of the device can be taxed when rendering graphics and animations. In general, the more vector curves being manipulated on stage, the more processing power is required. This fact also holds true for Flash content delivered on desktop machines. However, Nokia 9200 Communicator series devices are far less powerful than desktop machines, and even more care than normal should be given to avoid straining the processor.


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