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Chapter 12. DEVELOPING FLASH CONTENT FOR... > USER INTERFACE LOGIC FOR FLASH IN A ...

USER INTERFACE LOGIC FOR FLASH IN A GAME TITLE DEVELOPMENT ENVIRONMENT

By itself, Flash does not have the capability to handle all the duties required to interact with the PlayStation hardware and game code. In this section we’ll discuss some of these requirements and look briefly into the custom protocols and logic needed for the project.

Communication Protocol between Flash and the PlayStation 2 Hardware

For the Flash interface to act and react it obviously needs to communicate to the PlayStation 2 game and PlayStation 2 hardware. For this communication to occur there will have to be some type of middleware that the user interface can talk to in its own language.


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