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Chapter 2. CREATING CONTENT FOR THE POCK... > TEST, TEST, TEST, AND TEST SOME MORE...

TEST, TEST, TEST, AND TEST SOME MORE!

Test the application frequently on the actual device. We have said this many times throughout this book, but it’s extremely important to properly test your applications. This advice may sound obvious, but this step is often overlooked. It is especially important when developing Flash content for Pocket PC. No matter how much device detection or proactive steps a developer takes, the final delivery remains the most important step in the development cycle.

Developers make the most impact and give the strongest message by delivering a well-designed user experience; remember the only thing more memorable than a good user experience is a bad one. If the application is slow, sluggish, or unviewable, the application becomes diluted.


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