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Development

In an ideal world, the artist would completely develop the graphics for a project before the programmer began to make the pieces function together. But in the real world, it is often necessary for several parts of a project to be developed simultaneously. Although this does entail more people-hours to complete the project, it also makes it possible for the project to be completed sooner.

Because the storyboarding was actually done in Flash, I used the symbols from Figure 25.1 to implement the basic functionality while the artist developed the real artwork. When the artist finished with his part, the code and artwork were merged. This merger happened about a quarter of the way through programming efforts.


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