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Cosmetics

It’s always best to work on the mission-critical elements of a project first and save cosmetics for the end. Otherwise, you might spend a lot of time working on something that doesn’t get used. Cosmetics include creating visual effects, disabling controls when they aren’t supposed to be used, and improving functionality.

Player Image and Score Dimming

To make Player 2’s controls invisible and dim Player 2’s image and score when the game is started, I added the following code to frame 1 of the main timeline:


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