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Artwork

While I was building the functionality with the symbols created in the storyboarding process, the artist was developing the artwork that would actually be used in the final version.

Complex Vector Graphics

During the storyboarding process, he had drawn one large island with a barrier separating the halves as we had discussed. But we decided to make the game more interesting by dividing the island into two islands. He started out by creating the more complex artwork in Freehand, Macromedia’s full-featured vector graphics design application. (See Figure 25.7.) Tough-looking tank operators are always a nice touch.


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