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Storyboarding

When you have your idea in mind, you need to organize your thoughts and map out your project. A great tool to use for this is a storyboard. This can be thought of as a visual “script” that maps out the key scenes in your game. In the long run, it will take a lot less time to complete your project if you do a storyboard at the beginning. (This is not to say that your project will not morph and transform as it progresses, of course.) Although there’s not much scripting needed for tanks to shoot at each other, more narrative projects would require that a script be integrated with the storyboard.

Because the game would consist of only one scene, we decided to actually do the storyboard in Flash itself. If the game had other scenes or views, we would have sketched each one on paper. For the scene’s perspective, we decided to look from the top down, even though most ballistics games use a horizontal perspective. We also wanted to make the game easy to figure out and reduce the need for text, which would clutter the screen and be a distraction. During storyboarding, we thought that the tanks would both be on one big island, with something dividing the two sides so that the tanks wouldn’t roll over each other.


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