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Chapter 5. Importing, Using, and Optimiz... > Optimizing Bitmaps for Use in Flash

Optimizing Bitmaps for Use in Flash

Even though Flash 5 is a vector-based graphics program, that doesn’t mean you can’t use bitmapped (raster) graphics inside it. You just need to be aware that if you use many or large bitmaps, you’re going to increase the size of your Flash movie and decrease its efficiency. After all, Flash is most efficient when used for its original intent—generating vector-based graphics. That being said, you can get some very interesting effects by using bitmapped art in Flash.

Importing bitmapped or raster graphics as either individual elements or as a series of images is simple. For a single image, all you have to do is select File > Import and browse to the image you want to use. When you click OK, the image is placed on the Stage. For a series of images (images that have been exported as a series of images from a QuickTime movie or animated GIF, for example) you’ll get this pop-up message: “This file appears to be part of a sequence of images. Do you want to import all of the images in the sequence?”


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