• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Part V: Appendixes > ActionScript Quick Reference

Appendix A. ActionScript Quick Reference

With the introduction of Flash 5, ActionScript has come into its own as a full-blown, object-oriented programming language. If you’re familiar with other object-oriented languages such as JavaScript, Java, or C++, you know that objects can have methods (behaviors) as well as properties (characteristics). Flash also has a collection of built-in objects that you can use. Objects in Flash can contain data or can be represented as movie clips on the Stage.

The first part of this Appendix contains a quick reference listing of all of the internal Flash objects, their methods, and their properties. Each object listing begins with the object’s constructor, and is followed first by any methods of the object, and finally by the object’s properties.

The objects are followed by a list of the general operators, properties, and actions that aren’t specific to any particular object, but are integral to programming in ActionScript.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint