• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 10. Animation Techniques > Building the Story

Building the Story

Usually, when you begin thinking about an animation, you already have an idea of what you’d like portions of the story (or, at least, an aspect of the story) to be. It really is important to flesh out these ideas before you begin putting graphics directly into Flash. Why? It gives you the opportunity to plan your ideas from beginning to end so that you don’t find yourself wasting time by creating animations that end up being superfluous or incongruent to the final story. Another reason is that you can begin planning exactly what reusable assets you need to build to bring the story to life. There’s that word again: reuse—burn that one into your brain.

Creating an animation can be compared to building a house, in some respects. Would you just head off to a spot of land and start hammering a bunch of boards together in the rough outline of a house, and then refine it as you go? Certainly not. Too many important details would be lost. A well-designed house begins with a detailed blueprint that takes into consideration all the structural integrity that will make it beautiful and functional when it is complete. The same can be said for your animation. The best way to achieve success is to plan for it.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint