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Part V: Appendixes > Objects and Methods

Objects and Methods

Flash 5 includes a number of built-in objects. These include everything from the most basic object of them all, the Object object, to the XMLSocket object which handles the transfer of XML data over a TCP/IP socket. The built-in objects in Flash 5 are:

  • Array. An Array object holds a list of data.

  • Boolean. A Boolean object acts as an object wrapper to true/false values.

  • Color. A Color object is used to modify the color of a movie clip with code.

  • Date. A Date object holds and formats all types of date and time information.

  • Key. The Key object is used to track keyboard presses.

  • Math. The Math object acts as a library for complex math operators and functions.

  • Mouse. The Mouse object is used show or hide the mouse pointer.

  • MovieClip. A MovieClip object points to an actual movie clip on the stage.

  • Number. A Number object acts as an object wrapper to normal numbers.

  • Object. An Object object is just a blank object with no methods or properties.

  • Selection. The Selection object is used to set and get information about focus and selected areas of text fields.

  • Sound. A Sound object controls the playback of a sound, including pan and volume.

  • String. A String object acts as an object wrapper to normal strings.

  • XML. A XML object allows for the loading, manipulation, and sending of XML data.

  • XMLSocket. A XMLSocket object allows for the sending and reception of XML data over a socket connection.


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